BAD DAY. AN ANGER MANAGEMENT SIMULATOR
DOWNTOWN, UNFORTUNATELY
A PERFECTLY NORMAL TUESDAY

Keep it together.

Seven districts. One crowded train. Your way out.
Survive a very long Tuesday.

STILL EMPLOYED
03LVL
0 UPGRADES
HEALTH♥♥♥
DISTRICT 1 / 6
SPRINT RESERVESHIFT / RUN
STRESS
24%MILDLY INCONVENIENCED
KEEP IT TOGETHER100% = GAME OVER

Just existing is stressful.

DISTRICT 01THE DAILY GRIND
00:00
Ⅱ GAME PAUSED · TAKE YOUR TIME

Your to-do.

THE BIGGER PICTURE
TAP THE MAP TO TRAVEL & RESUME

Green = little joys · Gold = errands · Pink = daydreams

RED WIND-UP? GET OUT OF REACH.BACKUP IN 19s
YOU BONKABLE BAD IDEA LITTLE JOYS ERRANDS
CLICK move / interact
SPACEjoy / bonk
SHIFTsprint
Qdash
Ppause
INNER MONOLOGUE

“I’m not angry. I’m just very, very employed.”

— YOU, 9:01 AM
A QUICK SURVIVAL GUIDE

Choose your battles.

Seven maps. Seven escapes. Far too much paperwork.

Your to-do is your ticket.

Bonk. Try different joys. Run errands.
Any two unlock the finale. All three earn an upgrade.

A punch down the ladder.

Stronger attackers cost a heart AND a level.
Dodge red wind-ups. Keep a dash in reserve.

Weaponize the little joys.

Quiet zones repel trouble. First aid heals.
Daydream suits unlock new ways to escape.

THE SURVIVAL BRIEF
01 / 06
Getting around

First, find your feet.